Monster Raid™
Monster Raid™
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Suggestions

Good game so far, reminds me of Summoners War but there are ways to improve it. Here are some suggestions:

- See where to get x evolution material (and what it evolves from if applicable) when evolving
- Ability to target specific monsters in Auto mode
- Make the storyline rewards more reasonable, maybe buff it a bit? (Enchanting takes a lot of gold)
- Make storyline text more consistent (No 1 word lines etc)
- Increase prizes for the time being. Since this is a new game, if you don’t award players with the chances of gettings something good, they won’t be hooked (You can always remove it later once it gets popular, like Summoners War)
- Make AI better. I had a monster at 20%, but the healer decided to heal the one at 75% instead.
- Increase chat text limit per line, it’s really annoying to be able to write a couple of words per line
- Easier way to level up monsters. Getting a monster to Level 30 is very tedious, and requires a lot of time. Maybe introduce Double XP or lower the amount required?
- Be able to see monster info whenever the picture is shown
- More skill variation from starter to evolved forms aside from a passive.
- Make buttons more separate from buildings. (Tried to click mail, ended up going to guilds)
- Be able to see mon info at the coin exchange place
- A much easier way to get evolution material, or just do it the way Summoners War does it. 3 3* fodder to evolve a 3* to a 4*. 4 4* to evolve a 4* to 5* etc.

Sorry for all of these things, but I’m thinking of things as I play.

Hsjakakx about Monster Raid™

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